Gun clanning

Competitive third person raycast-based gunfightingis Imperial Federation of Auraxis's original genre throughout the History of Imperial Federation of Auraxis.

Gun clans on ROBLOX are competitive groups that raid, defend, and scrimmage with other clans within the genre. IFA's Warfare Department and the Dragonguard division handle the majority of IFA's clanning activities today.

IFA's ARC Raycasting Combat System (ARC) is our highly advanced version of clan guns included within Core Midnight and Core Daybreak for easy access at all IFA games.

Most participants consider the Gun Clan Community (GCC) the main community hub and regulating body of the genre, however its reach is tenuous and more than half of active gun clans aren't affiliated with it and aren't represented on their monthly tier lists. At the moment, IFA is unaffiliated with the GCC.

History
All clan gun systems are adapted from the original RCL gun system originally created by WIJ in 2012. RCL remains the defacto competitive gun for scrimmages and 1v1s in the current era.

Basics
The gunfighting used in ROBLOX gun clanning significantly differs from other competitive gun genres such as first-person/ACS, third-person over-the-shoulder (OTS), and other popular competitive games outside ROBLOX such as CSGO or Valorant.

The general rules taught in Warfare Department Combat Introduction Seminars include:

1. Use a third person free camera, where you can easily right click to move your camera without moving your character.

2. Never use shift-lock to shoot. You must move your mouse freely to track targets.

3. '''Keep checking your environment. ''' You can zoom out and pan/orbit your camera as much as you want. If you aren't looking at the enemy or shooting, you need to be surveying the battlefield and watching enemy's movements and tactics. If you consisto determine your strategy and position, and prevents you from walking into traps and fights you can't win. This allows you to make callouts to help your team and give orders when you see an opportunity.

Technology
Most gun clans use third person guns which use raycasts to verify line of sight between the player's head and the target. They then draw a visual ray (a part or a beam) to depict the shot fired. Note that hit detection occurs between the player character's head, not the gun's barrel, to eliminate wallshooting - shooting from behind a wall with only a small part of your gun's barrel visible to the target.

The base code for clan guns dates to 2012 with RCL and has not improved much since then except for bug fixes and adaptions for ROBLOX updates such as the client/server boundary. For this reason, the genre is also referred to as "RCL-based gun clanning", after the first gun in the genre.